Audio Assets provide the means to generate Audio objects based on their buffer information.
Audio Assets are serialized and stored in .rogueAudio files.
Creating Audio Assets
To create an Audio Asset, you need to import your audio file (mp3, wav, ogg, mkv) into your project. Then, right click on that file and select Create Audio Asset. This will create a .rogueAudio file right beside the original.
Using Audio Assets
To learn more about Audio Assets see the documentation for the AudioAsset class.