A Prefab is a predefined Object3D that we store in a .roguePrefab file along with all components associated to the object itself or its children.
An instance of this class provides the information to load a Prefab and the means to instantiate it.
readonly uuid: string;
The unique identifier for the Prefab.
readonly path: string;
The current path to the Prefab file.
readonly name: string;
The name of the Prefab.
instantiate(parent?: THREE.Object3D): THREE.Object3D;
This method instantiates the Prefab either directly into the Scene or, optionally, a given Object3D.